using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Server
{
class Program
{
static void Main(string[] args)
{
// Create a new server socket
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to a local endpoint
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 13000);
serverSocket.Bind(localEndPoint);
// Start listening for incoming connections
serverSocket.Listen(10);
Console.WriteLine("Waiting for a connection...");
// Accept incoming connections
Socket clientSocket = serverSocket.Accept();
Console.WriteLine("Connected!");
// Receive data from the client
byte[] buffer = new byte[1024];
int bytesReceived = clientSocket.Receive(buffer);
string data = Encoding.ASCII.GetString(buffer, 0, bytesReceived);
Console.WriteLine("Received: " + data);
// Send a response back to the client
string response = "Thank you for connecting!";
byte[] responseBuffer = Encoding.ASCII.GetBytes(response);
clientSocket.Send(responseBuffer);
// Close the socket
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
}
}
}
********************
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Client
{
class Program
{
static void Main(string[] args)
{
// Create a new client socket
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Connect to the server
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 13000);
clientSocket.Connect(serverEndPoint);
Console.WriteLine("Connected to server!");
// Send a message to the server
string message = "Hello from the client!";
byte[] buffer = Encoding.ASCII.GetBytes(message);
clientSocket.Send(buffer);
// Receive a response from the server
buffer = new byte[1024];
int bytesReceived = clientSocket.Receive(buffer);
string response = Encoding.ASCII.GetString(buffer, 0, bytesReceived);
Console.WriteLine("Received: " + response);
// Close the socket
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
}
}
}
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